Cyclops - sofacoin
A common mistake made by junior Imperial officers is the assumption that the only threat from Tyranids is the brute force they are able to bring to bear. Indeed, a cursory analysis of the reports of swarms of Hormagaunts pressing prey into a building only for it to be shattered by some predator from below, or of the incredible psychic blasts of Zoanthropes smashing open vehicles that genestealers may rend apart the survivors may miss a more subtle, and more significant strength: the unity of the Hive Mind, driving forward every constituent part of its gestalt body in a harmony to which the most well-ordered and disciplined of troops cannot compare.
However, even this knowledge hides another assumption: that all this synergy is driven to combat strength. The thought that something as savage and focussed as the Hive Mind could perform sabotage or espionage is rare, and the only accepted danger in this regard is the horror of genestealer cults subverting entire societies and the occasional reports of assassinations by the unseen talons of lictors- both threats that act independently, fallen outside the range of the synaptic web.
They are a spy or an assassin, working on their own initiative or on those compulsions granted them whenever they may commune with the one mind... too slow, even too unreliable to be of use to an army that acts, as a whole, at the speed of thought.
To this end, Cyclops are the peering eyes and probing fingers of the hive mind: granted with a synaptic link strong enough to cover hundreds of miles, they act as the hive thinks and what they see is seen by the whole. Through this, every glanced computer screen is read by the hive, every sewer exit located and every vulnerable munitions store found- all information that can be used as soon as it is known. Indeed, where appropriate, the cyclops itself may act upon it, compelled to carefully alter an order, assassinate an officer, or shred a fragile coolant pipe.
While generally subsumed, the Cyclops does have those instincts required of it should it somehow fall outside the influence of the hive. Necessarily granted intelligence to bear their synaptic link, they are both cautious and curious, even cowardly: despite their size, they scavenge and steal and hunt small prey, avoiding confrontation with even lightly-armed humans- a reasonable reaction considering how ungifted they are in melee or at range.
Physically, the Cyclops is strong and robust, able to cut through metal and rend stone and bone, and thus able to climb any surface or carve through bulkheads; it is also fast, able to scurry out of sight quickly enough most those whom have ever seen one convinced themselves mistaken. This speed, strength and durability does not in any way help the beast's awkward posture in combat, where the relatively short limbs and large, soft head make the creature incredibly vulnerable.
Rarely is a Cyclops found in any battlefield. When it is, it's generally due to the creature having outlived its usefulness or when it is being used as a synaptic hub for more refined ambush predators.
Owner: Joel VanDerMeulen
Size: 6 items